ShadyCut — First Public Announcement
After the last couple of months of building ShadyCut privately, this is the first proper public introduction.
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Follow ShadyCut as it evolves — from product updates and articles to real case studies built from long-form gaming content.
After the last couple of months of building ShadyCut privately, this is the first proper public introduction.
A five-hour gaming stream can contain a great YouTube video. The problem is that the good video is usually buried under hours of looting, travelling, waiting, repeated fights, dead ends, menu time, conversations that go nowhere, and moments that only become important much later.
Two months ago, ShadyCut was basically an idea I could not stop thinking about.
AI can save hours of editing work. That does not mean it should make every creative decision for you.
Most highlight generators are good at spotting obvious moments: a clutch, a funny reaction, a big play, a sudden spike in action.
A long Genshin Impact stream gave ShadyCut something much harder than a simple highlight hunt: a character pull, personal stories, testing, mistakes, reactions, combat and a payoff spread across the session.
On July 21, 2026, the first ShadyCut project file was created. The goal was to produce a real end-to-end editing output by the end of August.
For Chowds, ShadyCut found a complete solo Arena Breakout arc across three raids and turned it into a structured 7.5-minute editing draft.